A major update is coming!
We are working on a major update which is targeted to be released in early October. There will be so many new features and content that we can't wait to share with you right now. Here's a preview we put together for you.
NEW FEATURES
- Alliance Skirmish
A multiplayer PvP feature where two alliances fight in a grand scale skirmish to control the elemental realms - Yes, the war is coming finally! - Realm Rift
A rotational event featuring different combos of formidable bosses. Each day, players will be facing a random combo of two bosses and they need to bring a team up to 10 heroes to battle. - Trials of Ascension
A monthly rotational PvE feature where players challenge a total of 50 levels with increasing difficulties. These levels are carefully designed with interesting deployment of heroes, troops, defense towers, and traps to create a unique experience each battle.
NEW CONTENT
- New heroes and troops (to be released one by one)
- And many new challenges and events around these new characters.
That's not it. We are also working on a lot of feature improvements, mostly from your feedback. Please keep them going. We are listening!
Comments
10 comments
Very nice addition, the new game modes do sound fun. Not sure about the 10 Heroes thing though, still struggling just to get 1 hero to be good.
not inglis
12.H
11
面白いゲーム
OMGGGGGG
I forgot to comment on the day of this post, but I was super excited to see this update coming. You exceeded my expectations with the rate at which you're adding content to the game.
Updated patch notes of 1.1.0
Please expect the build to go live in 2nd week of October!
New Features
- Alliance Skirmish
- Realm Rift
- Trials of Ascension
Feature Updates
- Shortcut for claiming all mail attachments
- Battle log optimization to significantly reduce result upload time of long battles
- Allow canceling spell casting
- Allow skipping deployment on repeating elemental turmoil battles
- Improved hero management UI
- Added tooltips for several items
- Added push notifications for world boss, alliance boss, and daily rewards
- Fixed a bug of showing incorrect likes between allies
- Fixed raid rewards (was slightly worse than regular battle rewards)
- Fixed a bug that sometimes battle replays shared in world chat channel cannot be loaded
- Fixed defense tower power calculation
Here are my comments on the patch:
Good job on the new units that I've seen so far, they're cool, effective, unique, and still within balance.
The new Alliance War feature we'd all been waiting on is awesome, thanks!
The Realm Rift is really neat! I think that confirms that you guys liked Diablo 3.
The Trials of Ascension are really neat; the layouts of enemy placement are unique and provide a refreshing change of pace, the rewards are also nice.
The many various features and fixes you've implemented as well are much appreciated.
So far, just three issues to point out:
-In Trials of Ascension, the rewarded artifact fragments appear to be a duplicate item. I have two of the rewarded fragments, but 33 of the original fragments; the new fragments are not going towards my total and I cannot access them anywhere.
-You claimed that there would be towers and traps in Trials of Ascension, but I guess you forgot to add them.
-There are 5 different catalysts in the game, and you give 5 total catalysts as a reward for the Trials of Ascension, so I think it would make better sense for each reward to give a different catalyst, for a total of 1 of each of the 5 catalysts, instead of, currently, two of the rewards giving the same artifact catalyst, while none of the rewards contain a troop catalyst.
暇つぶしに、丁度いい
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