Eribor's ability level ups are weak

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    Admin

    Thanks for the feedback. We will look into this and make appropriate adjustment.

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    Baketatership

    I agree.  I think a more appropriate gain would be 2% health shield per level.  2.5% might work, but that would be pretty dang powerful.

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    Baketatership

    This must have been forgotten.  I'll make this a bit easier by providing a well-balanced solution to Eribor's ability:

    Original: Enters a defensive state for 4 seconds, striking his anvil every 2 seconds with the first strike stunning nearby enemies for 2 seconds. Each strike also grants him a
    Level 1: Health Shield equal to 10% of Max Health that lasts for 16 seconds.
    Level 2: Health Shield increased to 11% of Max Health
    Level 3: Health Shield increased to 12% of Max Health
    Level 4: Health Shield increased to 13% of Max Health
    Level 5: Health Shield increased to 14% of Max Health
    Level 6: Health Shield increased to 15% of Max Health
    Level 7: Health Shield increased to 16% of Max Health

    New Unyielding Earthforger:  Enters a defensive state for 4 seconds, striking his anvil every 2 seconds with the first strike stunning nearby enemies for 2 seconds. Each strike also grants him a
    Level 1: Health Shield equal to 8% of Max Health that lasts for 16 seconds.
    Level 2: Health Shield increased to 10% of Max Health
    Level 3: Health Shield increased to 12% of Max Health
    Level 4: Health Shield increased to 14% of Max Health
    Level 5: Health Shield increased to 16% of Max Health
    Level 6: Health Shield increased to 18% of Max Health
    Level 7: Health Shield increased to 20% of Max Health

    The new ability increases more proportionally over time without getting too overpowered.  The original ability started off quite powerful, and because of that it didn't increase much with time.  The new ability transitions more smoothly and ends up slightly better.

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