The Realm Gods are a part of the game that should still remain relevant throughout middle and late-game playing. Adding Tier 11-20 fights to these would not be much work for the developers, and would do a lot to make the game playable for a longer period of time.
At the moment, the Realm God's Power Ratings at tier 10 are:
Earth: Power: 194.3K
With each tier from 11-20, the Power Ratings should go up by 30%:
Tier 11-20 Power Ratings: 260K, 338K, 439K, 571K, 743K, 965K, 1.25M, 1.63M, 2.12M
The food cost should go up by 1 with each tier, so that players can spend their food more quickly:
Tier 11-20 Food Cost: 5-14
The gold reward should be 1000 for Tier 11 + 450 gold per tier:
Tier 11-20 Gold Rewards: 1K, 1.45K, 1.9K, 2.35K, 2.8K, 3.25K, 3.8K, 4.25K, 4.7K, 5.15K
Tier 11-20 Gold Per Food: 200, 242, 271, 275, 311, 325, 345, 354, 362, 368
Higher level tiers would give less runes per food spent, due to still receiving just one rune, but the runes would be guaranteed 5-stars, with each tier adding a higher chance of getting a higher quality rune, until by tier 20 the player is spending 14 food and fighting an extremely powerful enemy, for a much higher chance of the dropped rune having 2-4 starting affixes. I can't come up with properly balanced rates for this, as I don't have the exact chances of getting different quality runes at tier 10.
Each first-time completion of a Tier will award the player 550 elemental shards at Tier 11, with 50 additional shards per tier to reach 1000 shards at Tier 20.
Repeated fights on each tier will give from 1 to 10 elemental shards, giving the player 1 shard for 5 food spent on Tier 11, up to 10 shards for 14 food spent on Tier 20 (Compared to the 12 shards earned for 10 food on the rotating Elemental Fights (With the constant shields).
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